TEACHING STRATEGIES
Teaching Strategies: Co-operative Learning
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Teaching Strategies: Structured Controversy
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Teaching Strategies: Active Learning
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http://www.gmu.edu/facstaff/part-time/strategy.html
Institutions of higher learning across the nation are responding to
political, economic, social and technological pressures to be more responsive
to students' needs and more concerned about how well students are prepared
to assume future societal roles. Faculty are already feeling the pressure
to lecture less, to make learning environments more interactive, to integrate
technology into the learning experience, and to use collaborative learning
strategies when appropriate.
Some of the more prominent strategies are outlined below. For more information
about the use of these and other pedagogical approaches, contact the Program
in Support of Teaching and Learning at 703-993-8773 (Fairfax Campus).
Lecture. For many years, the lecture method was the most widely
used instructional strategy in college classrooms. Nearly 80% of all U.S.
college classrooms in the late 1970s reported using some form of the lecture
method to teach students (Cashin, 1990). Although the usefulness of other
teaching strategies is being widely examined today, the lecture still remains
an important way to communicate information.
Used in conjunction with active learning teaching strategies, the traditional
lecture can be an effective way to achieve instructional goals. The advantages
of the lecture approach are that it provides a way to communicate a large
amount of information to many listeners, maximizes instructor control and
is non-threatening to students. The disadvantages are that lecturing minimizes
feedback from students, assumes an unrealistic level of student understanding
and comprehension, and often disengages students from the learning process
causing information to be quickly forgotten.
The following recommendations can help make the lecture approach more
effective (Cashin, 1990):
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1. Fit the lecture to the audience
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2. Focus your topic - remember you cannot cover everything in one lecture
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3. Prepare an outline that includes 5-9 major points you want to cover
in one lecture
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4. Organize your points for clarity
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5. Select appropriate examples or illustrations
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6. Present more than one side of an issue and be sensitive to other perspectives
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7. Repeat points when necessary
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8. Be aware of your audience - notice their feedback
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9. Be enthusiastic - you don’t have to be an entertainer but you should
be excited by your topic.
(from Cashin, 1990, pp. 60-61)
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Case Method. Providing an opportunity for students to apply what
they learn in the classroom to real-life experiences has proven to be an
effective way of both disseminating and integrating knowledge. The case
method is an instructional strategy that engages students in active discussion
about issues and problems inherent in practical application. It can highlight
fundamental dilemmas or critical issues and provide a format for role playing
ambiguous or controversial scenarios.
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Course content cases can come from a variety of sources. Many faculty have
transformed current events or problems reported through print or broadcast
media into critical learning experiences that illuminate the complexity
of finding solutions to critical social problems. The case study approach
works well in co-operative learning or role playing environments to stimulate
critical thinking and awareness of multiple perspectives.
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Discussion. There are a variety of ways to stimulate discussion.
For example, some faculty begin a lesson with a whole group discussion
to refresh students’ memories about the assigned reading(s). Other faculty
find it helpful to have students list critical points or emerging issues,
or generate a set of questions stemming from the assigned reading(s). These
strategies can also be used to help focus large and small group discussions.
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Obviously, a successful class discussion involves planning on the part
of the instructor and preparation on the part of the students. Instructors
should communicate this commitment to the students on the first day of
class by clearly articulating course expectations. Just as the instructor
carefully plans the learning experience, the students must comprehend the
assigned reading and show up for class on time, ready to learn.
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Active Learning. Meyers and Jones (1993) define active learning
as learning environments that allow "students to talk and listen, read,
write, and reflect as they approach course content through problem-solving
exercises, informal small groups, simulations, case studies, role playing,
and other activities -- all of which require students to apply what they
are learning" (p. xi). Many studies show that learning is enhanced when
students become actively involved in the learning process. Instructional
strategies that engage students in the learning process stimulate critical
thinking and a greater awareness of other perspectives. Although there
are times when lecturing is the most appropriate method for disseminating
information, current thinking in college teaching and learning suggests
that the use of a variety of instructional strategies can positively enhance
student learning. Obviously, teaching strategies should be carefully matched
to the teaching objectives of a particular lesson. For more information
about teaching strategies, see the list of college teaching references
in Appendix N.
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Assessing or grading students' contributions in active learning environments
is somewhat problematic. It is extremely important that the course syllabus
explicitly outlines the evaluation criteria for each assignment whether
individual or group. Students need and want to know what is expected of
them. For more information about grading, see the Evaluating Student Work
section contained in this Guide.
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Co-operative Learning. Co-operative Learning is a systematic pedagogical
strategy that encourages small groups of students to work together for
the achievement of a common goal. The term 'Collaborative Learning' is
often used as a synonym for co-operative learning when, in fact, it is
a separate strategy that encompasses a broader range of group interactions
such as developing learning communities, stimulating student/faculty discussions,
and encouraging electronic exchanges (Bruffee, 1993). Both approaches stress
the importance of faculty and student involvement in the learning process.
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When integrating co-operative or collaborative learning strategies into
a course, careful planning and preparation are essential. Understanding
how to form groups, ensure positive interdependence, maintain individual
accountability, resolve group conflict, develop appropriate assignments
and grading criteria, and manage active learning environments are critical
to the achievement of a successful co-operative learning experience. Before
you begin, you may want to consult several helpful resources which are
contained in Appendix N. In addition, the Program in Support of Teaching
and Learning can provide faculty with supplementary information and helpful
techniques for using co-operative learning or collaborative learning in
college classrooms. For copies of these materials call 703-993-8773.
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Integrating Technology. Today, educators realize that computer literacy
is an important part of a student's education. Integrating technology into
a course curriculum when appropriate is proving to be valuable for enhancing
and extending the learning experience for faculty and students. Many faculty
have found electronic mail to be a useful way to promote student/student
or faculty/student communication between class meetings. Others use listserves
or on-line notes to extend topic discussions and explore critical issues
with students and colleagues, or discipline- specific software to increase
student understanding of difficult concepts.
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Currently, our students come to us with varying degrees of computer literacy.
Faculty who use technology regularly often find it necessary to provide
some basic skill level instruction during the first week of class. In the
future, we expect that need to decline. For help in integrating technology
into a course curriculum contact the Program in Support of Teaching and
Learning at 703-993-8773 or the Instructional Development Office (IDO)
at 703-993-3141. In addition, watch for information throughout the year
about workshops and faculty conversations on the integration of technology,
teaching and learning.
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Distance Learning. Distance learning is not a new concept. We have
all experienced learning outside of a structured classroom setting through
television, correspondence courses, etc. Distance learning or distance
education as a teaching pedagogy, however, is an important topic of discussion
on college campuses today. Distance learning is defined as 'any form of
teaching and learning in which the teacher and learner are not in the same
place at the same time' (Gilbert, 1995).
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Obviously, information technology has broadened our concept of the learning
environment. It has made it possible for learning experiences to be extended
beyond the confines of the traditional classroom. Distance learning technologies
take many forms such as computer simulations, interactive collaboration/discussion,
and the creation of virtual learning environments connecting regions or
nations. Components of distance learning such as email, listserves, and
interactive software have also been useful additions to the educational
setting.
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For more information about distance learning contact the Instructional
Development Office at 703-993-3141 (Fairfax Campus) and watch for workshops
and faculty discussions on the topic throughout the year.
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Back to Table of Contents
http://members.iweb.net.au/~timb/Strategies.html
Much of a teacher's success in the classroom is hinged on their use
of teaching strategies, or to put it another way, their approach to their
teaching, how they implement instructions, how they teach, how they communicate,
and how they deliver information, how they communicate data to students.
The different teaching strategies available to the teacher are too numerous
to mention all of them here, and indeed, many strategies interlink and
may even be used collaboratively within any given lesson. However, using
the work of Barry and King (1997:chapter 6) as a starting point, the following
is a brief overview of some of the strategies that are more commonly used
in the classroom.
The Broadcast Strategy
Method of implementation:
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Set the scene
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The Broadcast
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Follow-up activity
Overview:
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the utilisation of outside sources within a classroom/lesson (video, TV,
radio and multimedia)
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useful for developing and enriching knowledge, skills and attitudes from
specialized material and presenters
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it is a "one-way" form of instruction - students become passive receptors
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effective but not ideal - used in collaboration with other strategies is
perhaps the most desirable choice
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activities based on the presentation broadcast is the ultimate aim for
enabling student learning using this strategy
The Drill Strategy
Method of implementation:
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Set the scene
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Check meaning and understanding
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Emphasize key learning points
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Drill
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Written test
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Marking and recording
Overview:
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the method of teaching through repetition
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aims to produce an automatic response (rote)
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continual reinforcement until knowledge is automatically triggered by key
words to respondent
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may be ineffective if implementation is allowed to become dull and boring
to students
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at risk of no or little understanding from students
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effective if material being taught is understood by learners
The Exposition Strategy
Method of implementation:
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Set the scene
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Present the material
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Student activity
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Check understanding - transfer knowledge to real-life understanding
Overview:
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the transmittence of information concisely and quickly
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based on prior student knowledge - followed by assimilation through student
listening
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poor implemetation may lead to boring, tedious lessons
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lacks interactive input and social factors
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difficult to cater for individual learning needs
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must be implemented in steps and limited to 2-3 key points
The Demonstration Strategy
Method of implementation:
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Set the scene
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Explain and demonstrate the skill/content
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Student practice with teacher feedback
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Apply/transfer skill/content in another context
Overview:
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aims to promote acquisition of new skills through observation and imitation
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used to help develop thinking skills and problem-solving skills
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commonly used in subjects such as, PE, Handwriting, Spelling, Music etc
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does not promote individual learning
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the implementation is crucial, maintaining interest and enthusiasm at all
times
A Concept Strategy
Method of implementation:
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Set the scene
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Identify items that are relevant to a problem
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Group these items according to their similarity
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Label the groups
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Application and disclosure
Overview:
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two methods of development - inductively or deductively
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Deductive - identifying the concept to the class and illustrating
with examples
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Inductive - identifying the concept through a process of observation
and discussion
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major aim is to help students to organize and categorize information or
experience into a meaningful intellectual framework
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the major limitation of concept teaching is that it is a process strategy
and, therefore, is limited in its application to the acquisition of content
or highly specific information
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in presenting this strategy it must be made clear that the concept being
taught is worth it; it must have clear characteristics; student involvemnt
is a key element; examples must be used.
A Simulation Strategy
Method of implementation:
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Set the scene
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Prepare to play the simulation
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Play the simulation
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Discuss and summarise
Overview:
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major purpose is to re-create as near as possible, a real life situation
or experience
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students learn specific principles, concept /thinking skills in the cognitive
domain, psychomotor skills and values/attitudes related to beliefs, consequence,
efficacy and empathy
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simulation stratgies are more suited to such subject areas as social studies,
arts, langauge arts, and other problem-solving activities
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possible disadvantages may be that they distort reality; become over-competeitive
and contain hidden values; they are complex and time-consuiming in preparation
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they must be suited to age and ability level and must have a pre-designed
set of objectives.
A Group Discussion Strategy
Method of implementation:
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Organise the group
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Set the task
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Discussion
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Presentation of findings
Overview:
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major purpose is to foster and enhance communication skills within the
class
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helps promote thinking and decsion-making skills as well as fostering different
viewpoints and opinions
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may be used in all key areas of learning
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major limitation is that it is generally not suitable fro younger levels
because of the level of reasoning required in order for it to work
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is dependent upon the group routines and social climate of the class
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teachers must be ble to guide and give aid as necessary but the class environment
and the groups themselves often determine the outcomes
The Guided Discovery Strategy
Method of implementation:
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The teacher sets a problem
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The students explore the problem
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Teacher and students discuss the probem and formulate conclusions
Overview:
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major purpose is to have students actively involved in their own learning
and problem solving
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most suited to subjects that require active learning practices, concept
development and discovering the solution to problems
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it is effective in helping students to develop a better understanding of
ideas and concepts
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mainly used with abstract concepts, however, concret materials are beneficial,
especially for younger students
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major disadvantage is that it is not suitable for teaching a large number
of facts in a concie and efficient manner
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without correct teacher-guidance, students are at risk of learning incorrect
information
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not suited to students of all levels
It is highly recommended that you refer to the text referenced
below for a more detailed view of the strategies outlined here. Always
bear in mind that teaching strategies are not exclusive to one another
and that the teacher who is open to furthering their skills in passing
on information to their students, is the teacher that will ultimately cope
better, and benefit their students the most.
Links to other Teaching Strategy sites
Reference:
Most of the information on this page has been
adapted from
Barry, K and King, L. Beginning
Teaching (Second Edition)
(Australia: Social Science Press, 1997)
Metacognition
Developed by: William G. Huitt
Last modified: November 23, 1997
http://www.valdosta.peachnet.edu/~whuitt/psy702/cogsys/metacogn.html
Return to: | Overview of
the Cognitive System | Educational
Psychology Interactive |
Definition
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Knowledge about one's own cognitive system; thinking about one's own thinking;
essential skill for learning to learn
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Includes thoughts about (1) what we know or don't know and (2) regulating
how we go about learning.
"Metacognitive deficiencies are the problem of the novice,
regardless of age. Ignorance is not necessarily age related; rather it
is more a function of inexperience in a new (and difficult) problem situation"
(A. L. Brown, 1980, p. 475)
Includes the ability to ask and answer the following types of questions:
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What do I know about this subject, topic, issue?
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Do I know what do I need to know?
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Do I know where I can go to get some information, knowledge?
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How much time will I need to learn this?
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What are some strategies and tactics that I can use to learn this?
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Did I understand what I just heard, read or saw?
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How will I know if I am learning at an appropriate rate?
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How can I spot an error if I make one?
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How should I revise my plan if it is not working to my expectations/satisfaction?
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How can I spot an error if I make one?
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How should I revise my plan if it is not working to my expectations/satisfaction?
Some examples of teacher strategies:
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Have students monitor their own learning and thinking (Example: have student
monitor a peer's learning/thinking/behaving in dyad)
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Have students learn study strategies (e.g., SQ3R,
SQ4R)
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Have students make predictions about information to be presented next based
on what they have read
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Have students relate ideas to existing knowledge structures (Important
to have relevant knowledge structures well learned)
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Have students develop questions; ask questions of themselves, about what's
going on around them (Have you asked a good question today?)
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Help students to know when to ask for help (must be able to self-monitor;
require students to show how they have attempted to deal with the problem
of their own)
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Show students how to transfer knowledge, attitudes, values, skills to other
situations or tasks
Some examples of teacher strategies:
-
Have students monitor their own learning and thinking (Example: have student
monitor a peer's learning/thinking/behaving in dyad)
-
Have students learn study strategies (e.g., SQ3R, SQ4R)
-
Have students make predictions about information to be presented next based
on what they have read
-
Have students relate ideas to existing knowledge structures (Important
to have relevant knowledge structures well learned)
-
Have students develop questions; ask questions of themselves, about what's
going on around them (Have you asked a good question today?)
-
Help students to know when to ask for help (must be able to self-monitor;
require students to show how they have attempted to deal with the problem
of their own)
-
Show students how to transfer knowledge, attitudes, values, skills to other
situations or tasks
Teaching Strategies: Co-operative Learning
http://eagle.cc.ukans.edu/~cte/TT-CoopLearning.html
Co-operative learning (sometimes called collaborative learning, which
is probably a more accurate term) can be described as learning which occurs
as a result of interactions between members of a collective (meaning two
of more individuals). In classrooms, learning-related tasks we are most
familiar with are laboratory groups in science classes where pairs of students
work together to carry out an experiment, although in many cases, this
does not represent true collaboration, but rather compartmentalization
of work so that individuals do not have a complete understanding of all
concepts involved, or inequitable distribution of effort, in which one
student does most of the work but also understands more. A critical component
of co-operative learning is division of labor by consent, within-group
explanations, and sharing of information in equitable ways. Another critical
prerequisite for success is the setting up of rewards for both the group
and for individuals within the group; that is, each student must feel as
though their contribution to the group and their individual contributions
will be rewarded.
What might this look like when enacted in our classroom? Let's say,
for example, that we are teaching a large lecture course in organismal
biology. We might divide the class into groups of 4-5 and provide them
with one of the topics or concepts which we will be dealing with in the
coming weeks. Each group's job is to provide the rest of the class with
an overview of that topic or concept in whatever form they would like.
The conditions which must be met are the following:
· First, each group member must participate;
· Second, the presentation or product must reveal the contribution
of each group member;
· Third, grading will consist of a group grade, as well as individual
grades, the latter being based on a written product each group member turns
in and which reflects their own contribution to the final presentation
or product.
What does this do for us? It allows us to structure the way a topic
is introduced to the class and to link topics or concepts across the semester.
Second, it provides students with additional investment in the course.
Third, particularly in large classes, it allows students to get to know
fairly well at least some other students taking the course. We can choose
to alter the groups as the semester progresses, but it's critical to allow
students the opportunity to periodically let us know privately how they
perceive things in their group are going. Co-operative learning strategies
can be extended to homework assignments and other performance assessments
(e.g., tests) in which we allow students to work in these groups on particular
questions. But again, it is probably wise to include questions that must
be answered individually on a test as well. Co-operative learning also
can be used in the writing process, where students meet regularly in groups
to develop a research proposal. Here they can develop ideas and shape their
writing via peer editing and several other group-based strategies.
Some useful references include:
Bonwell, C. C., and Eison, J. A. (1991). Active Learning: Creating
Excitement in the Classroom. ASHE-ERIC Higher Education Report No. 1. Washington,
D.C.: George Washington University School of Education and Human Development.
Johnson, R. T., Johnson, D. W., and Smith, K. A. (1990). Co-operative
learning: An active learning strategy for the college classroom. Baylor
Educator, 15, 11-16.
Johnson, D. W., Johnson, R. T., and Smith, K. A. (1991). Co-operative
Learning: Increasing College Faculty Instructional Productivity. ASHE-ERIC
Higher Education Report No.4. Washington, D.C.: George Washington University
School of Education and Human Development.
Tiberius, R. G. (1990). Small Group Teaching: A Trouble-Shooting Guide.
Toronto: OISE Press.
Teaching Strategies: Structured Controversy
http://eagle.cc.ukans.edu/~cte/TT-StructControver.html
Using structured controversy in the classroom can take many forms. In
its most typical form, we select a specific problem (the closer the problem
is to multiple issues central to the course the better), it involves providing
students with a limited amount of background information and asking them
to construct an argument based on this information. This they do by working
in groups (and so, it is not unlike the co-operative learning strategy
described later).
Let's imagine that we are teaching an undergraduate course in medical
ethics. We are about to deal with issues surrounding the problem of organ
donation. You introduce the topic briefly, perhaps providing students with
essential background concerning, for example, the cost of different types
of organ transplants, the availability of donor organs, the probability
of success for transplantation of different organs, institutional constraints,
etc. Then we set up the following situation: four individuals are on the
list of potential recipients of a donor liver. One of these is a white
male, 55 years old and a recovering alcoholic; another is a former teacher,
42 years old, married with two young children; the third is a 25-year old
prostitute with a history of drug abuse; and the fourth is a 17-year old
high school honors student who has just been offered a scholarship at an
Ivy-league university. A viable liver has now become available. Each of
your students is assigned to a group, each of which represents a member
of the hospital medical ethics review board. The job of the board is to
decide which of the potential recipients should receive the donor organ.
These groups include:
1. Clergy
2. Surgeon
3. Insurance company representative
4. Family member
5. Past recipient of donor liver
6. Chair of the hospital's Board of Directors
Each of these groups will receive a fact sheet providing them with information
that they may choose to use in the development of their argument.
After the students have the opportunity (both in and out of class) to
develop and present these arguments, it would be useful to have them all
write about what factors they feel are important to weigh in making decisions
such as these and what they learned from engaging in the process.
Some useful references include:
Johnson, D.W. and Johnson, R.T. (1988). "Critical thinking through
structured controversy." Educational Leadership, 58-64.
Johnson, D. W. and Johnson, R. (1989). Cooperation and competition:
Theory and research. Edina, MN: Interaction Book Company.
Teaching Strategies: Active Learning
Guidelines for Active Learning in the College
Classroom
http://eagle.cc.ukans.edu/~cte/TT-ActiveLearning.html
Professor is "student oriented"
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· Course begins where the students are, not where the professor
is
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· Though students are expected to bring needed skills and background
knowledge and to be self-motivated,the professor also accepts responsibilities
for motivation, clarity, and diagnostic/supportive teaching
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· Students are treated with the same dignity and respect expected
by the professor
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· Individual differences are expected, welcomed, and supported
Students participate in goal setting
· Initial goals are provided by professor
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· Students create or select additional goals
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· Goals are individualized (different students may have different
goals)
Classroom climate is collegial, supportive, and spontaneous
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· Everyone knows and uses everyone else's name
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· Everyone knows (and respects) everyone else's background, current
position, interests, goals, etc.
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· Professor does no more than 50% of the talking and no more than
75% of the decision making
-
· Discussion, group work, and active participation is encouraged
and expected
-
Activities are problem-centered and student-driven
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Students are expected to be active learners
-
· Course is built upon "real" problems that relate to student goals
and interests
-
· Some "easier" problems are dealt with early in the course and
are used to provide "paradigms" and activity models
-
· Students have some flexibility in problem selection
-
· "Busy work" and unnecessary repetition are minimized
-
· Whenever possible, students work at own pace and on own schedule
-
· Students are encouraged/required to work together in groups and
to provide suggestions, feedback, and support to one another
Assessment is continuous and supportive
-
Formative developmental "feedback" is emphasized over summative grades
-
· Professor's comments focus upon success and suggestions for improvement
rather than upon mistakes and "corrections"
-
· Students are allowed/expected to revise and resubmit work that
does not meet expected standards, and summative grades are based upon revised
work
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· Professor's role is primarily to help students toward success,
not merely to point out their shortcomings; students should build pride
in accomplishments and existing abilities
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· All assessment should be "criterion-referenced" rather than "normative"
-
· Assessment involves facts/concepts/applications
-
· Assessment is often "authentic"
Teaching is "developmental" rather than "directive" or "presentational"
-
Students are active creators of knowledge, not passive receivers of information
-
· Multiple answers (rather than one "right answer") are often accepted
-
· Emphasis is upon understanding and application rather than upon
memorization and repetition
-
· Professor teaches disciplinary (subject area) methods and provides
access to information; students gather, organize, and use information
-
· Professor helps students to understand learning styles and methods
and helps students identify and remediate any personal learning problems
-
· The methods of the discipline are as (or more) important than
the content
-
· Professor guides but does not entirely dictate task identification,
activities sequencing, and working strategies
-
· Newer technologies, media, content, and methods are emphasized
-
· Students are allowed broad flexibility and encouraged toward self-direction
-
· Professor emphasizes and teaches metacognition
ESL4Kids - primary super! ( att. Errors)
http://members.tripod.com/~ESL4Kids/games.html
Sound formats
http://www.vcu.edu/idc/idcnew/self-study/monographs/formats.htm
The Write Sites For Creative Kids
When pesky adults ask you, "So, what
do you want to be when you grow up?" do you blurt out, "I want to be a
writer"? If so, you probably already are one. You most likely have a fantastic
imagination, a flair for writing poetry and/or creating interesting characters
and you may even have entered a few contests. You want to get even better,
though, don't you? The best way to improve your skills is to learn all
the mechanics of writing -- such as grammar and punctuation -- and practice,
practice, practice. There are a number of websites that help kids of all
ages become better writers -- and have fun doing it. Some point to chat
rooms so budding writers can bounce ideas off each other (and make new
friends), some give writing tips from experienced authors and some accept
submissions of poetry and short stories to be posted for the world to read.
Learning Online Is Fun
A great place to start is an online
writing course for fourth and fifth graders. In this six-week class,
kids learn how to write attention-grabbing beginnings and surprise endings,
build suspense, show feelings, develop unforgettable characters and much
more. For teens and younger kids to get help with all kinds of writing,
a writer's workshop
provides valuable information.
Something For Everyone
If you don't exactly love the idea
of more homework, The Mining
Co.'s Guide To Creative Writing For Kids provides links to writing
sites for beginners (punctuation quizzes, spelling games, word fun for
new readers and more) and pre-teens and teens (learning how a book is published,
writers' forums, a young authors' workshop for fourth to seventh graders
and more). This site also gives helpful hints on grammar, character development,
imagination stimulation and a place to submit your work for posting.
Like To Write? Join The Club
How about joining a club with more
than 900 kids from across the globe? In the Young
Writer's Clubhouse, chat online with Deborah Morris, an author who
wanted to be a writer since she was 11 -- and is writing up a storm for
a living. If you think you can't get your work published because you're
"just a kid," think again.
Also, Deborah gives valuable pointers
to succeeding in writing. If you love cash, white-water rafting trips
and other fun prizes, there are several writing
contests for kids ages 8 to 17. Another online club, The
Young Writers Club, features a monthly Web magazine published by club
members and produced entirely by children. Most of the authors are in the
7-to-15 age group, but all contributions are welcome. One activity fosters
kids sharing their work to help each other improve their writing abilities.
Wanna See Your Literary Gem In Lights,
Huh?
There are plenty of websites for you
to get that poem or short story of yours posted for the world to see. Stone
Soup is an online magazine written and illustrated by kids ages 8 to
13 -- it inspires young readers and writers all over the world. Another
invigorating site is KidPub,
with more than 18,000 stories written from kids of all ages. Here, young
authors can hone in on their clever imaginations by adding the next paragraph
to the KidPub crew's never-ending story, or hook up with a pen pal with
the same interest in writing. So you're a poet and you know it? If you
want other people to, visit KidStuff's
Creative Writing Corner. The same goes for Positively
Poetry, designed for kids 5 to 15 to share their writing abilities.
Each month, an "Editor's Choice" poem is selected. For the K-to-12 crowd,
head on over to Poetry
Pals, where you can read poems on different themes by kids around the
world and send in your own work. Some poetry project pages even include
pictures and animations. In ToonaCat's
Writing Place, kids can not only learn about all different kinds of
poetry, but also try their hands at crafting their own. Kids also can submit
stories, and if they're experiencing a bit of the ol' writer's block, ToonaCat
lends a paw, so to speak.
Young journalists might want to surf
over to NewsWave,
an online news magazine created by kids for kids ages 8 to16. Cyberkids
is an online magazine for kids by kids, too, and its mission is "to give
kids a voice and an interactive place to express their creativity."
You want it all, huh? The Inkspot
is a vast index of Internet resources for young writers, such as guides,
contests and links to many online magazines that publish kids' writings.
Whatever sites you choose, you can
be sure to improve your writing skills, get your work posted online (you
might even be asked to sign autographs), make new friends and have a great
time doing what you love. So, when you're asked what you want to be when
you grow up, you can say, with confidence, "I'm a writer -- but when I
grow up, I want to be a better one."
--guest columnist Lori A. Cascone