REACH-OUT
Vol.2 no.1 August, 1999
 
 
 

It's a new school year: new faces, new classes and collegues, new workloads, new challenges, … and negotiations! It's also a time for looking back to review the last year, the exams and the results while planning the present based on the successes and an understanding of the failures. I wish you all, a great new school year and I am looking forward to working with you.
 

 
 

Up and coming events:

 
The 1999 SPEAQ Convention will be held at the Hôtel Sheraton Laval 
28, 29, 30 octobre / October 28, 29, 30
Perspectives de perfectionnement professionnel 
Perspectives of professional development
 
Internet address:
 
http://station05.qc.ca/Partenaires/speaq/
 
SOCIÉTÉ POUR LA PROMOTION DE L'ENSEIGNEMENT DE L'ANGLAIS, LANGUE SECONDE, AU QUÉBEC
7400, boul. Saint-Laurent, #530, Montréal, Qc H2R 2Y1
 Telephone: (514) 271-3700
Fax  (514) 271-4587

 

 

SEVEC

 

The SEVEC summer exchange came to an end at the beginning of August. Mostly Magog students participated but there was also one courageous Asbestos student (parents) who braved the distance to spend a month improving English skills. 

 

New Teacher`s Kit 

 

The will be sent out soon with the information and resources that teachers suggested last year.

 
 
Last year the MEQ introduced a new evaluation grid for written production in secondary 4 and 5 which was also used in the CS exam in secondary 3. This year, a new oral production guide was promised. 

 

As soon as I can meet with the DSE and plan the year’s activities, I will be meeting with you both in your areas and together (primary – secondary).

 

 

 

 

 

 

 

 

 

This mailing includes material from Sylvie Duquette and Bob Williams of Asbestos: suggested sites for secondary 3 and a game from Bob`s famous Match & Master adaptation on proverbs.

 

There are examples of exercise quickies from the Internet. It's as easy as typing in the address:

http://www.aitech.ac.jp/~iteslj/quizzes/

choosing a quiz and then printing the page.

 

Also, there is a list of Free Instant Lessons available for intermediate, pre- and

advanced intermediate students (secondary), as well as a few samples from 

http://www.english-to-go.com

 

Finally, there are Internet suggestions for ice breakers and games to begin the year.

 

 

 

 


 

 

 

You can also use the address 

 

http://station05.qc.ca/css/cybersite/reach-out/reach1.htm

 

which appears on the bottom of each page

for 

REACH-OUT
The Internet edition of the REACH-OUT Newsletter

 

where you can click on the links to take you to:

 

ü  the sites suggested in this issue, and past issues, 

ü e-mail addresses of other teachers 

ü the Banque des resources didatiques, a list of available cassettes and a Bon de commande

ü associations, ped. sites, etc.

 

 

 

Ron Mastine
845-7111
rmastine@sunqbc.risq.qc.ca

Ice Breakers and Games 

Ice Breakers 7
'Getting to know you' 7
Learning names 7

"Find Someone Who. 8

Get Your Students To Know Your Name 8

Fortune cookies 8

Getting to Know You: Activities for the First Day of School 8

Games 9

Bingo 10

Virus 10

Pictionary 10

Tic Tac Toe 10

Vocab dash (primary) 11

Happy and you Know it 11

Mr. Monster 12

GESTURE GAME 12

WHAT AM I? 12

CRAZY STORY(Internediate to advanced levels) 12

 

Ice Breakers

Find more at http://www.eslcafe.com/ideas/sefer.cgi?Ice:Breakers
 

'Getting to know you'

AIM: 'Getting to know you' questions for a first lesson. 
The following is similar to that of Rosamund, but takes the form of a Bingo game. 

METHOD: As the students enter a new classroom and find a new face, they will be inevitably curious. As they begin to mutter or fire random questions, write the answers on the board. Write 16 answers then stop. Give them a quick moment to digest this. You can include things like 'I am a teacher.' 'Yes I do.' 'No I can't.' This gives them something to think about past closed questions. 

First language offered is. 'I am a new teacher. You have many questions. Here are the answers. Please ask me the questions. You begin by going through the questions and answers so the students are familiar with it all. You then ask them all to draw up a grid 4x4. All the anwers are written onto the grid in random order. 

ADDITIONAL RULES: 

So that the games are not over too quickly, I set only 3 or 4 lines as the 'Bingo'. Anything not matching those lines are not
winning Bingos. (ie, the top line is not indicated, so it is not a winning Bingo.) The students then call out the questions and the whole class marks off the answer on the sheet. 

I play in groups as the classes are quite large, so each group must write exactly the same cards out. The groups can then score points according to which Bingo they have actually scored. 

Name: Lalla Stewart
Email: lallaaust@hotmail.com
Location: Bangsaen, Chonburi Thailand 

 

Learning names

This is an idea for the beginning of school especially helpful for new for teachers who may have trouble learning new names. Put each student's name on a separate index card. Add info such as phonetic pronunciation, gender, preferred nicknames. Use when calling on students. Shuffle the cards after each round so students can't anticipate their names. Ask questions first, then say the name so all students listen to the question. This is also very helpful in assuring that you call on all students equally, not just the "stars." It also cuts down on the students who always want to be the one ones to answer first. You can use it as a way of taking attendance without taking time for that task. Just eliminate the cards of those absent and log it after class. 
Name: Lesley
Email: eflworld@crocker.com
Location: Northampton, MA USA 

 

"Find Someone Who.

This is an idea I got from one of Mario Rinvolucri's books. It's an alternative to the typical "Find Someone Who. . ." game. 
Instead of giving the students a list, they have to write a list (you can choose the number; I find that 5 works well) which begins with "I want to find someone in this class who. . ." You can either have the students mill around like they do in the original version of the game, but I find with small classes it is very interesting as a whole-group activity. You learn a lot about your students, both from who they want to find and how they answer. One warning: I had one class of university students where some of the guys used this as a sort of personals column, but it was pretty funny. 

Name: Teresa Williams
Email: teresa.williams@mailcity.com
Location: Cheongju, Korea 

Get Your Students To Know Your Name

One way to get your students know your name may be this one, which they find challenging and funny:
1. Draw on the board as many objects as the letters that make up your name.
2. The name of each object should begin with one of the letters of your name.
3. Then, ask your students to tell you the names of the objects you have drawn and you write them next to each object.
4. Then, tell them to put the first letters of each object in the correct order so as to form your name.
5. Finally, students may do the same working in pairs. 

Ex. I draw a ring, an apple, a car, an elephant, a glove, an island, a lemon and an ant. If you put in the correct order the first letter of the name of each object, you get my name Graciela. 

Fortune cookies 

Take a few small pieces of paper and write on them short simple messages like "You will go to the cinema." "You will meet a famous person." "You will get 3 CDs for your birthday." Fold them so that the messages remain secret. Put all the scraps of paper in a box, shake them well and pass the box around for the students to take one and read it out and aloud. Make sure that they say "O-E, O-E ...what will my fortune be?" first! Provided you choose your messages wisely, you will provide the class with some interesting conversation topics and will find out a lot about your students and their interests (fave films, heroes, fave music etc.,) which should help you plan the course ahead accordingly! 
Joan M. Diez Cliville
Amposta, Spain
jdiez123@pie.xtec.es

 

Getting to Know You: Activities for the First Day of School

http://www.education-world.com/a_lesson/lesson019.shtml
 
A FEW GETTING-TO-KNOW-YOU ACTIVITIES 

My favorite first-day-of-school activities aren't particularly unique or creative. They are only intended to be fun, and to be helpful to me as I get to know my new students. Let's jump right into our first circle activity. 

My name is _____, and if I were an animal I'd be a _____ because....
I demonstrate for my students: "My name is Mr. H., and if I were an animal I'd be a turtle," I say, "because I'm always rushing around. Sometimes I wish I could slow down." 

Then I give the students a little time to think about what animals they might like to be --- and why. I encourage them to be creative, to be different and unique. The first student to one side of me in the circle starts out. After the first student finishes, I say, paraphrasing, "My name is Mr. H., and if I were an animal I'd be a turtle because I'd like to be able to slow down. And this is Emily, and if she were an animal she'd be a hyena because she likes to laugh a lot." Then it's on to the next child. After each child speaks, I try to repeat all the other kids' name-and-animal combinations in order. (That's always good for a laugh or two. Shows the kids right from the start that the teacher isn't perfect!) 

Next, I ask the kids to draw themselves as their animal, leaving space at the bottom of the drawing for their first writing assignment. I ask them to write at the bottom of the page a complete sentence following the form "If I were an animal, I would be a(n) ____ because…" When we're all done with the activity, I know all the kids' names and a little something about them. 

As I call on students during the day, I'll always repeat their names-and their animals! But I learn a lot more about my new students from this little activity. I find out who is able to follow simple directions. I learn about their writing abilities and their creativity. And I have a hint about which students might be independent workers. 

We are all unique!
Each day throughout the school year, I introduce a "Word of the Day." The first day's word is UNIQUE. I write the word on the board and ask students to read the word. (I don't recall any of my third graders ever identifying the word without a few clues. My last clue, using proper emphasis, is usually "This word is a very unique word!") 

Then I use the word in several statements, the last of which is "Each of us is unique." We talk about ways in which we're each unique. I'm the only one over 6 feet tall. Mia is the only one who's wearing a pink shirt. Sam is the only one of us who has a pet ferret. (I learned this from the previous activity.) And so it goes. 

Next step: Out comes the roll of white mural paper. I tear off a sheet about ten feet long. Sometime during the day, each child goes out into the hallway and uses markers to draw his or her name on the mural paper. "Make it unique!" is my only direction. 

I start out by writing "Mr. H" in big bubble letters inside an explosion design like you see declaring NEW! or IMPROVED on product packaging in the grocery store. I draw colorful polka dots inside the bubble letters. When completed, this colorful mural makes a great (and an easy) hallway bulletin board under the cutout-letter headline "We Are All Unique!" Also, I can see from this activity who some of the truly unique characters will be in my new class! 

 

Let's play detective.
I hand out a "Clue Sheet" to each student. We go over the statements on the sheet and then I ask the students to find a quiet spot where they can fill in the blanks in statements such as 

I preface this activity by telling the students that this will be one of the few times this year that I don't want them to put their names on their papers. As the students finish filling out their Clue Sheets, each picks up the sheet and a book and joins me on the rug for a class meeting. They hand the sheets to me and read quietly while the rest of the class finishes the task. Then I introduce the activity. I hand an anonymous Clue Sheet to each student. (If a student ends up with his or her own sheet, we make some switches.) 
"I want to see if you're good detectives," I tell the students. Then I invite them to move around, asking questions of their classmates, narrowing down the list of "suspects" until they find the one person who matches all the clues they hold. 
 

Games 

Find more at http://www.eslcafe.com/ideas/sefer.cgi?Games

Bingo

Give students a 5x5 bingo sheet with questions that can be answered either "yes" or "no". ex. Can you ski? Have you been to Tokyo Disneyland? etc. Any questions will do. After reading/repeating the questions together once with the teacher, the students stand up and
interview their classmates. If their classmate says yes that classmate signs the bingo sheet. The object is to get bingo (five classmates signatures in a row). The center square is a "free question" (students may ask any questions they wish. To get students to talk to as many students as possible I select questions like , "Are you in the volleyball club?" etc. When students get bingo they go to the teacher. I put Snoopy stamps on their completed sheets. This game is a proven winner in Japanese junior high schools. I've been using it 4 years with all three grade levels and it has never failed. 

Give it a try. 

Michael Lindley
mlindley@gol.com 

Virus 

 
This is a game I thought of While I was watching the Dustin Hoffman movie "OUTBREAK." You choose a question pattern such as "Do you like

the apple?" "Yes, I like the apple." No, I do not like the apple." You begin the game by assigning the Virus secretly to a few students in the class.(I like using heads up seven up.) If you have a class of twenty four students you should "give" the virus to 4 or 5. After you give the virus to the students, you tell the class that they need to get eight yes answers from their classmates to win the game. The students with the virus answer No. The other students answer yes. 

The play: 

The students circulate around the room whispering in to each other's ears, "Do you like the apple?" If the student answers them Yes, then they move on to the next student. If the student answers "NO, I don't like the apple," the asker now has the virus and must answer "NO" for they have lost and now have the virus. Their job now is to give as many students as they possibly can the virus. (Note: Tell the students if they get the virus, they should not make a big deal about it like jump around the room exclaiming, "NO!!!," because that will let the other students know to stay away from that student. 

This is a very fun game because the students desperately want to "survive" and win the game. 

You can use this game with any sentence pattern or if you are a health teacher this is an excellent introduction to a Virus unit. 

Pictionary 

 
Try playing team Pictionary! Divide the class into three or four teams. In turn, a member from each team comes to the board. Give the student a vocabulary word either in writing, or for students that can't read, just whisper it in their ear. Then the student has 1 minute to draw the word you gave them (it doesn't have to be a 'thing', it can be whatever you want). That persons team shouts out guesses. You have to make sure that the kids don't cheat and tell their teammates the word in their native language! Then, if after 1 minute the team can't guess the word, the person stops drawing, and the other teams, each get one guess. Warning!!! This game is known to get loud (but fun!) so be prepared! 
Name: Dean Comeau
Email: elcwsfli@soback.kornet.nm.kr
Location: Youngju, South Korea 

Tic Tac Toe 

 
Here's a great game to review just about anything- vocabulary, grammar, etc. I teach the ESL literacy class at the Fremont Adult School in Fremont, California. Let's say after working on a certain life skill such as medical ailments, you want to review Y/N questions with "do and don't"- you draw a large tic tac toe grid on the board. In each box, hang up a large visual-such as a picture of a person with a headache, stomachache, fever, etc. You'll need 9 visuals in all. Divide the class into 2 teams "X" and "O". Number each box 1-9. Go over the pictures first. Then flip a coin to see which team goes first. In order for the team to receive the "X" or the "O" for the box they have chosen, they must answer your question correctly. So let's say a student chooses box 5; it has a visual of a person with a fever. You ask the student, "Do you have a stomachache?" The student must respond, "No, I don't." in order to win that box for his of her team. You keep alternating between the teams until one team has tic tac toe, or it is a draw. After a team wins a box, remove the visual a put an "X" or and "O" in that box. The students love it. They become very competitive, especially when someone on their team chooses the wrong box. You c an play this game to review just about anything- from vocabulary to prepositions of place, or from simple Yes/No questions to really anything else you can think of. This activity works great with illiterate adults, because they don't have to know how to read in order to play. All they need to know is their numbers. Most students are already familiar with the ailments, and they have very little trouble identifying the visuals. Most countries have tic tac toe or the students are familiar with BINGO, so they catch on to the game quickly. Have fun! 
Name: Rochelle Oral
Email: rh.oral@worldnet.att.net
Location: Fremont, Ca USA 

 

Vocab dash (primary)

Vocabulary practice for children taking advantage of kids' natural love of games, competition and running around... 
Prepare flash cards of the vocab. you wish to practice and place them in a line on the floor. Put the kids into two teams on each side of the flash cards. Give the kids in team 'A' a number each and do the same for team 'B' - the same numbers. Then say a number and a vocab. item. The two kids with the number you said have a race to get the flash card. 

If you only have one copy of the flash cards, the winner will be the first to touch it, if you have two copies then they can each pick up their own card and the winner is the first to give it to you. This can quite easily get out of hand, so its recommended that you be strict on behaviour....e.g. take off points for being rowdy ..etc.. 

alba-ingles
Email: alba-ingles@ctv.es 

Location: Spain 

Happy and you Know it

I find that one of the most terrifying things is when you are completely done with the lesson and you still have 10 minutes to go, and reviewing the lesson would go over about as well as giving an inspirational talk on how marching on the Trail of Tears was great for the Native Americans quads, calves, and burning unwanted pounds... it wouldn't go well.
So what I've found is, or remembered is the Happy and you Know it song... and it works great on young kids and self-conscious teenagers.
You remember: If you happy and you know it clap your hands....blah blah. Well change it around. 

I've used:
happy - pat your gut
sad - cry boo hoo
scared - scream in terror
tired - go to sleep (they go crazy when you fall asleep in mid-sentence)
angry - growl out loud
hungry - eat you hand
etc... you get the idea

Start this off with doing variations of the happy faces on the chalk board to introduce the vocabulary and you'll find those last ten minutes flying by like a greased up monkey being shot from a cannon (don't TPR that). 

Good Luck 

Sean Seidell
Currently of Tainan, Taiwan 

Mr. Monster 

These are two games which my EFL primary students like. In the first we draw a picture of a "person", usually called Mr. Monster and the class decides if they want long hair or short hair, curly hair or straight and so on. They decide by a show of hands. We're very democratic here. This bit is fun which is good for teaching/reinforcing body parts and adjectives. A good follow-up and the second idea is to ask questions like, "What does Mr. Monster like to eat?" Students ask a question. If the answer is "Yes" they get a point and are allowed to take a guess at the item. e.g. Question: Is it sweet? A: Yes. Guess: Is it candy? A: No. etc. Two points when they guess correctly. 
Name: Chris Murphy
Email: chrismur@ms2.hinet.net
Location: Changhua, Taiwan 

GESTURE GAME

Find more at: http://www.lingolex.com/userpages/Ernie.html
 
Make a set of cards, with actions that can be represented in

gestures, such as Riding a bicycle, Playing basketball, Walking a

dog, etc. Call a student and show him / her one of the gesture

cards. The student then gestures, and the rest of the class has to

find out which gesture the student is performing

 

WHAT AM I?

 
Get a few blank adhesive tags, and write random nouns on them.
Then have the students stand up. Paste a tag on the forehead of

each student. They have to walk around the class asking yes/no

questions until they find out which noun they have on their

foreheads. A variation of this game would be using names of

famous people.

 

CRAZY STORY(Internediate to advanced levels) 

 
Give a sheet of paper to each student. Tell them to start a story .
You can start it yourself, with "Once upon a time..." and have them

continue. After a few minutes, tell students to give the sheet to the

student on the left and continue his/her partner's story. Repeat the

procedure about four times and ask the students to finish it. You'll

be surprised with the results